The Outer Worlds 2 is an open world game that needs to set itself apart from the original in a big way. The open world survival game is getting crowded, and the Outer Worlds 2 will need to do something unique if it wants to compete with other popular open-world games.
In this article, we break down some of the ways that The Outer World’s sequel could be different and more engaging than its predecessor.
Obsidian Entertainment's 2019 game The Outer Worlds allowed players to explore the colony of Halcyon and embark on a quest to stop, or help capitalism from taking over.
Alongside choices that impacted story arcs, combat encounters were also an option where player points are earned by defeating enemies in order to build up their arsenal with armor and weapons.
While reviews for The Outer Worlds have been largely positive there was one complaint gamers voiced: they hoped Obsidian would include more customization options when it came time for release of its sequel as this could both correct any issues present in the first title but make improvements upon them as well.
The Outer Worlds 2 announcement at E3 this year was very unsurprising, but still excited players by the idea of exploring a new star system and meeting new crewmates.
The game offers potential for all sorts of things as it leaves Halcyon behind entirely including combat that would be miles ahead if they already had enemies with different abilities to fight against or weapons that were more creative than just shooting guns in a straight line.
The Outer Worlds 2 announcement came during an exciting time: E3 2019! Fans across America rejoiced when news broke about Bethesda’s next installment into their popular RPG series.
This latest edition is set outside Halcyon, which has created plenty of speculation among fans trying to figure out what lies beyond its borders.
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Originally launched in October of 2019, The Outer Worlds is a role-playing video game and sequel to 2017's Torment: Tides of Numenera.
One way it differed from other RPGs was that the player's character could be on either side of the conflict coming up in Halcyon, rather than being firmly on one side or the other as.
In the Outer Worlds, players would find human enemies with actual names in most battles.
The DLC Peril on Gorgon added more Marauder types with special abilities while Murder on Eridanos and its “possessed” combat proved to be interesting additions to the art of battle.
The following enemies are found in the "alien" category: Canids, Mantipillars, Matiqueens, Primals and Sprats.
Conflict against these enemies can get repetitive for players who have to continue fighting them without figuring out some variation in their attack patterns.
Auto-mechanical enemies have even less variety including Sentries, Scrap Mechanicals and Combat Drones.
While the enemies in The Outer Worlds seem to have a bit of variety, truthfully the combat becomes stale after a while.
Players often found themselves tired from repetitive encounters and other gameplay mechanics as it takes an average 25 hours alone just for base game content not including any DLCs which each take about 8 more hours on their own so players became bored rather than excited during some battles
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